![]() ![]() But by and large, you just want to get super-huge and steamroller everything either through your military might, your technological prowess, or bribing them. Vanilla Civ V probably had the most interesting change from this with the Utopia victory condition, where a relatively small hermit kingdom could win the game because culture was slowed down by having big, sprawling empires. And while certain factions might have attributes that lend themselves to one victory type or another, such as the Amoebas in ES being able to see the entire map or the Advent just pumping out culture like nobody's business, every game eventually falls into the same pattern because you find yourself needing a certain-sized economy to remain competitive for any of these victory conditions. You can conquer your enemies, form some grand alliance or accrue relationship points with your enemies, or beat your enemies to the end of the tech tree. Usually there are three basic victory conditions for space 4X games. But I have played Endless Space, GalCiv, and Sins, and they all have a similar issue in my view. I haven't played Stardrive or Stardrive 2, primarily because everything I've read says that it's all about conquering enemy empires, and that doesn't hold my interest for very long. Below is a list of techs that are within the starship construction tech tree, the items that they unlock (if any), and their research cost.The discussion about victory conditions was rather interesting. Technologies pertaining to starship construction open up new ship hulls and armor modules. Missile Armor - increases Missile's hitpoints by 25% Phased Ordnance - 50% shield penetration chance to projectiles fired from Ballistic Cannons (Bonus)ĮCM Bonus - Grants Missile weapon a 25% chance to dodge intercepting fire (Bonus) Ordnance Effectiveness - 25% bigger explosive radius and 25% damage bonus to all Ordnance-based weapons (Bonus) Below is a list of techs that are within the space weapons tech tree, the items that they unlock (if any), and their research cost. Space weapon technologies expand your ability to wreak destruction on your opponents. Slipstreams - Ships traveling within your own empire's borders gain 40% bonus to their FTL speeds (Bonus) Reaction Drive Upgrade - 20% faster sub-light speeds and maneuverability (Bonus)įTL Efficiency - The power penalty incurred by ships at warp is reduced by 20% (Bonus) Tachyons - Doubles the range of all sensors (Bonus) Below is a list of techs that are within the physics tech tree, the items that they unlock (if any), and their research cost. Technologies within the physics category increase ship travel speeds, ship maneuverability, and grant access to special weapons. Spy Defense - 10 bonus to Defensive Agent rolls (Bonus) Spy Offense - 5 bonus to Offensive Agent rolls (Bonus) Xeno Compilers - 10% research bonus (Bonus) Xenolinguistic Nuance - 10% bonus to diplomatic efforts (Bonus) Privatization - platform and Freighter maintenance is reduced by 50% (Bonus)Īlien Language Studies - unlocks the ability to understand truly foreign creatures that you might encounter (Bonus) Trade Tariff - earn 1 credit for every unit of Food or Production moved via transport within your empire (Bonus) Below is a list of techs that are within the socio-logistics tech tree, the items that they unlock (if any), and their research cost.Ĭryogenic Suspension - doubles the amount of colonists carried by passenger ships within your empire (Bonus) Socio-logistic technologies expand your empire's ability to generate money, enhance diplomacy, and augment espionage. Increase empire-wide bonus to fuel cell capacity to 50% (Bonus) Gain an empire-wide 20% bonus to the amount of power that is stored in fuel cells (Bonus) Below is a list of techs that are within the energy tech tree, the items that they unlock (if any), and their research cost. Gain all of the positive genetic traits of any race conquered via ground invasion (Bonus)Įnergy technologies allow the player to unlock a number of energy based weapons, shielding to defend their ships, and power cells. Gain a 25% super solider bonus to all troop strengths (Bonus) Gain an empire-wide 25% bonus to population growth from increased lifespans (Bonus)
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